jueves, 19 de marzo de 2020

Improving Island Shaping For Map Generation

One of my goals for 2019 is to improve my existing pages. This week I improved the island map section of my noise-based map generation page.

Island map generation: you figure it out

I had offered lots of options: additive vs multiplicative, Euclidean vs Manhattan distance, and three mysterious parameters named a, b, c. It was simple for me to offer lots of options. The problem with lots of options is that there's a large "possibility space" to explore. You may or may not find something you like.

Based on feedback from readers, I decided to rewrite this section. I stepped back and thought about why we're adding and multiplying. What is the goal? How does it work?

  1. Push the edges of the map down into water. I need to decrease elevations near the edges.
  2. Push the middle of the map up onto land. I need to increase elevations near the middle.

The main idea is to start with noise-based elevation and reshape it into what we want. The noise-based elevation fits into a box , and we reshape the box into something like . The contents of the box, whatever terrain had been generated, will get pushed up and down when the box is changed.

I rewrote the entire section of the page to explain this idea, and I ended up removing the interactive diagram.

Island map generation: explain the main ideas

Related: Why Minimal Guidance During Instruction Does Not Work says that experts can use the interactive exploration to navigate the possibility space because they have already built up the intuition to know where to go. Novices on the other hand learn better with guidance.

FIRST HOUSE + DOWNLOAD + TOUR + CC CREATORS | The Sims 4 |



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Austrian Dragoons By Doug Mason, And A Bit Of News


I can't help but notice its been 7 weeks since I last posted here, I wish I could say that a lots happened wargames-wise in that time, but I'm afraid thats not the case. I've had little time for games or painting. My output has been insignificant; I've STILL got 4 lancers to finish for that regt, although all the horses are done and the rest are based and finished. On a positive note I am coming up to my annual quiet period in terms of work which is normally  a productive painting period, so lets hope so. 
One thing I did manage was to get Mike Ingham to part with these dragoon figures painted by Doug Mason. I did nothing to them other than touch up the bases, they are the Elite figures. This gives me 2 regts of Dragoons now, plus the 2 hussar regts, and 1 lancer. I have one regt of 36 Chevaux legere (why give Austrian cavalry a French name?) still to paint- this will give 6 regts and a total of 240 cavalry.
There are stiil the Cuiraissiers to consider,but they can wait.
In 2 weeks time I will be heading up to Scarborough for Gerry's birthday bash which he has kindly invited me to. While I'm obviously looking forwards to this, it's also a bit sad as it will be the last time I will get to play 25mm napoleonics up there. Its not been any great secret that ill-health is forcing Mike to shut down the holdiday centre. Gerry is now well underway embarking on his own enormous - and I mean enormous!-10mm project (He already has erected a brand new, purpose-built "bunker" with about the same amount of table space as the current centre!). He is looking to replicate what they had in 25mm in 10mm in a couple of years- should be fascinating, and is going to be upping the figure scale so what was a 36 man btn now has a mental 108 figures. The man is nuts.
Although some figures have been sold, the rest of the collection (which is still massive), including all the buildings and terrain is moving down to the Basingstoke area under the stewardship of Mark Freeth. I spoke to him this morning and he has new premises sorted, and is hoping to put his first game on in February! He said he should have a website up next week. He is going to be doing Napoleonics, plus ACW and Malburian, and has already rebased all the WWII stuff (!) for Flames of War. He has some new ideas and will hopefully breathe a bit of new life into the WHC. I wish him all the best, and am looking forwards to playing there (and its only an hour up the road!).




martes, 17 de marzo de 2020

Shadow Of The Comet – Development Hell

Written by limbeck

So, the last session finished with me recovering from last night's events and Dr COBBLE prescribing me some pills to stop a heart attack. As I get off bed and put on my clothes, I have two goals for the day: get these pills from the pharmacy; and develop the plates from last night, again at the pharmacy. So, without much delay, I gather the prescription from the desk and head out. Oh, I also have a look at the parchment from the ritual, but I cannot read it. Maybe JUGG will be able to help later. Just to be on the safe side, I try to use it very near the desk, but it doesn't work.

Maybe I won't come across Miss PICOTT this time

At the pharmacy, I give the prescription to Mr MATHEWS, the pharmacist, who says it will take some time and goes to the back to prepare my medication. Before that, he pointed me to the door at the back, where his dark chamber is, so I can develop my plates. He also mentioned that I will need to mix the four chemicals to develop the plates.

So, I go to the back to collect the four chemicals. Only there are eight of them. Fortunately, I have a good chemistry education and have the internet at my disposal to find the solution. As you can imagine, neither was really helpful.

...develop those plates. Well, I definitely won't work for them.

The scene in the screenshot played several times, because the chemicals I had in my possession did not really correspond to what instructions I could find online. I spent the better part of an hour reading everything I could about photographic film development and what chemicals are used. I am quite confident that I can pick up analog photography as a hobby again.

However, all this knowledge did not really help me much. My online research suggested that I need to use metol and / or hydroquinone first, then add something to raise the pH (benzene chlorate?) and finally sodium sulphite. This is the process for B&W photo development. I suppose I could add the 'chromogenous', whatever that is, in the end. Black and white works better with astrophotography, as there is not really much colour in space and requires less light on your plate / chip to produce an image. And it can be equally spectacular.

My first try failed, but I could try as many times as I wanted, fortunately. I was convinced that I had to use sodium sulphite at the end, so I tried various combinations, without success. Some more googling suggested that sometimes it helps to add a weak acid to control the development. I tried some combinations using the acids at my disposal (weak and strong). In vain.

In the end I resolved to brute force it. I was pretty sure that the Metol – Hydroquinone were correct, since I had tried several combinations with only one of them to zero success. After a few more tries, I found the correct combination. I will leave it here to spare others of this madness: metol – hydroquinone – benzene chlorate (which is actually sodium hyposulphite) – chromogenous (potassium metabisulphite).

I would disagree

Here, I must say that my first choice was very close to the solution, but honestly, I have no idea how I would have solved that puzzle if I did not have internet access. Maybe if I had an encyclopaedia at home, but again, I don't think I would get the exact combination of chemicals, because some of these were not mentioned in any of the sources I found online. Maybe the art is forgotten, what can I say? On top of that though, the names of the chemicals were different in my inventory and when I used them, adding to the confusion. A hint in the game would have been much appreciated here.

But I digress. After I successfully develop the plates, I am treated to a cutscene in which I slowly go through the developed plates, only to look at a horrid image in the third one, a set of eyes formed by stars looking at me with malice.

Game over. Or not

I naturally faint and I am saved in the last moment by the pharmacist, for just $10. My life is so cheap. Unfortunately, the plate shattered when I dropped it, so I have no evidence to defend my sanity. I collect myself and go out.

Outside of the pharmacy I met some Mr COLDSTONE who warned me not to go to the forest, because "it doesn't agree with some people". I don't know where I've seen him, but PARKER apparently knew him. Oh well.

I want to head to JUGG's house, but I wander around town a bit first. At the tavern, I buy JED a beer and watch him complain to ZEKE, the bartender, about the quality of his beer. About time I say. Now JED owes me one. In the town square, I see miss PICOTT again, all alone, so I try some small talk. She seems concerned about my pallor but then goes on with her Bible reading.

Technically, I was up to voyeurism.

In order of increasing unfriendliness, I also meet:
  • Miss PICOTT's niece, GLORIA, who is hiding from her aunt and pleads to me not to rat her out. Naturally, I promise her.
  • CURTIS HAMBLETON says that I made a mess and that 'they' know everything. Who are 'they' and what is 'everything'? Fine mess indeed.
  • Outside of the dilapidated mansion, I meet the HAMBLETON boys, who suggest I leave and then go away.
  • I also notice a bug. When I entered the hardware store from the north, I could not move at all. All the other commands worked normally.

Anyway, I finally collect myself and head to JUGG's place. Outside it I meet WILBUR. Was he at JUGG's? The door was locked, so I don't really know. Maybe he killed JUGG? There is nobody at the Archives, so the murder scenario seems very likely. Maybe I need to find WILBUR and have a chat. He didn't respond to the Talk command when I confronted him in front of JUGG's house.

Staring contest

I return in front of JUGG's house and I exit to the right, following WILBUR's path. Indeed, I can follow him as he enters MYER's store, stops in front of the counter for a bit and then heads out. I try to follow, but he has already disappeared. Clearly I need to look at the store. I do, and find a key at the counter, which I quickly pocket. I suspect that this is the key to JUGG's door, but why would WILBUR drop it here? Is MYER an accomplice? The plot thickens or I am becoming increasingly paranoid.

As predicted, the key opens JUGG's front door, after an unnecessarily long cutscene of trying to turn the key in the lock. When inside, the first thing I notice is blood on the floor. I am a bit disappointed there is no mention of it when I Look around.

As I head to JUGG's bedroom, I feel that I am being set up for a puzzle, because I find and pick up a statue of a baby (on the desk), a statue of a young man (in a cabinet) and a statue of an old man (inside one of the butterfly displays).

There is more blood in JUGG's bedroom, but what is more important, I can now pick up a number of books from his shelf and bookcase. The books are called: Youth, Beyond Chaos, The Old Man and the Sea, The Invisible Man and the Mystery of the Pyramids.

This time the puzzle made sense. I put the statues in the place of the books most relevant to them: Baby for Youth, Young Man for Invisible Man and Old Man for Old Man and the Sea. Not that the game let me put them anywhere else. Once I replaced the other books in their places, I got the satisfaction of a secret passage being revealed.

Honestly, I thought I was trying to open the door hidden behind the curtain

Going through the passage takes me to JUGG's secret library. The library is full of occult books, the likes of which I have probably not heard before, unless I was deep into the study of ancient and forgotten cults.

Oh! There is also a dying JUGG. I try to call for help, but he stops me, saying that he still has enough life in him to help me. I give him the parchment from the ritual and he translates it. It is the most common unpronounceable quote about Cthulhu.

Fortunately, there is a translation

He then goes on into a Cthulhu Mythos exposition about the GOOs who ruled Earth before man and the deluded cultists who try to bring them back. Apparently the Stars Are Right and the passing of the comet in 2 days the guardian of the portal that could bring these GOOs back will materialise in a stone circle. He throws in some names, Cthulhu, Nyarlathotep, Yog Sothoth and Dagon. These should be the ones to worry us.

He also gives me some hints. I should read the NECRONOMICON, a book so horrible that drives people mad just by its words, so that I can find the formula to stop the guardian. I must read it here. On his desk there is also a note about someone who can help me. I must read it only in the safety of my room.

Finally, he speaks about the dead sorcerer NARACKAMOUS. This was the name that the Native American used.

This guy, in case you did not remember

After the exposition is over, I pick up the Necronomicon and the message. And I am stuck as I cannot do anything with them. Again. Apparently I need a key for the Necronomicon. I try to find some hints in the other books of the library, but nothing works with anything. Of course, I cannot read the message before I go to my room and I cannot leave JUGG's place before reading the book.

Another 20-30 minutes and 2 rage-quits later, I find out that it was a pixel-hunting solution again. The key was under the carpet in the next room. In retrospect it makes sense, but again I must remember to press L with every step I take.

I mean, why wouldn't I lift everything not nailed down. It's an adventure game

I use the key on the Necronomicon and get some more knowledge. The book speaks about Yog Sothoth being the portal and the key and provides guidance on how I should stop him from coming to Earth. Then I try to get out and I burn to death, because I stupidly forgot to put the book back on the desk.

Before I go on, I must say something positive about the tools at my disposal, and that is the Notebook I carry. I have omitted it in previous posts, but it is very helpful for people like me who rarely take notes when playing. It keeps track of important goals or gives subtle warnings. For example, it warns me that, now that JUGG is dead, I will probably be the prime suspect for his death. More on that in a bit.

Having learned the secrets about how to stop Yog-Sothoth from returning, I now need to get back to my room and read the message from poor JUGG. Only one route seems to be open though. In the others, there are cultists waiting for me and the policeman takes me to JUGG's home and arrests me for murder. I suppose I am summarily led to the chair or the noose or whatever they used these days. Maybe the plank.


After reloading, I head back to my room through the city square. Apparently safe, I read the message from JUGG. I cannot understand much, other than that I need to look at a map of the area and that the person that can help me lives "where the three colours float and 100 messages leave". Both of these clues lead me to the post office, where I have previously seen the map and sacks of undelivered mail.

But first: the obligatory Miss PICOTT scolding

When I arrive at the post office, the map is not in its place. I ask the lady behind the counter, which is more helpful this time. She says that David UNDERHOUSE borrowed it. He lives above the post office and has a keen interest in Native American history.

She also gives me some of her personal views on the matter


I go upstairs and meet Mr UNDERHOUSE, who is confined on a wheelchair. Considering that the only way to his room is via the stairs, he is practically at the mercy of whomever brings him food. Nevertheless, he is well versed in local myths, the Natives' culture and the Cthulhu Mythos.

Considering that his lookalike was a big racist, this is a big awkward

After a short discussion, he lets me look at the map and explains to me that the Stone Circle I point out is at an old Indian cemetary, which he was really keen to see before some locals broke his legs. I also learn that the NARACKAMOUS I met is supposed to have died 70 years ago, but it's possible that he is still alive because he belonged to a branch of the Mic Mac tribe that worshipped He Who Howls in the Darkness, Nyarlathotep. But of course this is just a story. Right?

UNDERHOUSE gives me another task, and that is to bring him a diary from the Mayor's safe. The combination has to do with the Bible and Evil. I would assume 666 but that would be too easy, right? Or I can ask the Bible expert in the town: Miss PICOTT.

I conveniently meet her outside, but I receive a royal scolding about getting into fights (to save WEBSTER) and spending time drinking alcohol in pubs (ZEKE's watery beer barely qualifies as such). She is also unwilling to lend me her Bible to mend my delinquent ways.

I will stop this session here. Next time I will try to get into Miss PICOTT's good books and stop Yog-Sothoth. I feel that the second task is easier than the first.

Session time: 2:30
Total time: 6:00

Sanity lost: 5 from looking at the plate / 3 from reading the Necronomicon
Total sanity lost: 12 (there's definitely something hiding in that corner. MORE LIGHT)

PS. Bonus death scene: If I tried to visit the lighthouse before I develop the plates, I see WILBUR passing through the fence and the two gorillas warn me not to come closer. If I do, I get shot.

Not the fastest draw west of Pecos

Note Regarding Spoilers and Companion Assist Points: There's a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of me requiring one. Please...try not to spoil any part of the game for me...unless I really obviously need the help...or I specifically request assistance. In this instance, I've not made any requests for assistance. Thanks!

domingo, 15 de marzo de 2020

Coming Back To Warmachine



Things have been quiet on here due to life in general and also because I had been playing a lot of Guild Ball instead of Warmachine.  What's going on right now is that I've started to really miss playing Warmachine and am going to start up again – though I'm going to try and keep playing both games fairly regularly.

It's only been a few months since I last posted about playing Guild Ball, so what happened?  

Besides feeling the Guild Ball itch there were a few developments that changed things up for me that made Guild Ball my primary game: 


  • ·         Our Warmachine community has shifted to play mostly in a Scrum League, and ironically I can't afford to play in that with my work and family situation. 
  • ·         One of my best friends picked up the Guild Ball Kick Off set, and would come over to play when my wife would have a girl's night out.  It was very easy to play him while also taking care of the kids, also only having 12 models max on the table made it easy to get a game in under 1.5 hours.
  •  ·         My wife started playing some Guild Ball herself, and we got a bunch of games in as well.
I should point out that the Scrum league isn't really a problem, it's not hard at all to get matches for Warmachine, it's just a little different to setup when I'm not in the league.  

Other things are changing now as well: my youngest daughter is now big enough where I can't just strap her to my chest to play wargames. She wants to be out and about, which requires a lot of supervision on my part. So gaming with friends while my wife is out isn't as much of an option.   

Also while my wife did enjoy playing Guild Ball, my youngest being more active means that we are more tired at the end of the night once both girls are in bed.  Plus if she does get time to relax, she'd rather do her actual hobbies.

What has been odd this whole time I've been playing basically Guild Ball is that I've never stopped liking Warmachine. I've still followed what PP has been doing via CID and I think they're doing an amazing job.  

It's weird because while our Guild Ball group has grown it's cannibalizing some of our Warmachine players or at least some of them are down on WM but up on GB. I'm certainly not in that category, I see both games as a bit distinct with advantages and disadvantages to both.  I can certainly say that after probably 3 months of near exclusive Guild Ball play I'm really missing WMHD.

So now I want to get back on the WM train and though I've had a bit of faction ADD (I also own/play Legion and Khador, who also just got CID's) I've decided to get back on the Troll Train and continue my Tour of Trolls. 

I've got my eyes on Borka2 to give a try, though the last game I played with him using a Hooch Hauler in Storm of the North didn't work as well as I'd have hoped.  In fact both times I've tried a Storm of the North list with the Raider+Hauler package (Full Northkin Raiders, Hooch Hauler, Full Stone + UA) it hasn't worked out well – the Raiders were too short ranged and were able to be shot down before I could really get work out of them.

Part of the problem in those cases could have been the list not being a good drop vs. my misplay into a list that had more shooting than I did.  My gut tells me that the place to really make the Raiders + Hauler shine is with Snipe, aka Gunny or Grim2.

That said, I have to admit that I'm very tempted to steal Tim Banky's tournament winning lists for Madrak1 and Borka2, especially his Borka2 list. It strikes me as very weird to play, but as a beast brick it's highly intriguing:

Borka2
-Runebearer [0]
-Rok [19]
-Mulg [22]
-Earthborn [14]
-Earthborn[14]
-Axer [10]
-Storm Troll [9]

Whelps [0]
Whelps [0]

Stone + UA [12]
Swamp Gobbers [2]

It feels strange to be playing without Rage, but Primal should be able to do most of the work while also giving a nice hit buff.  I believe I'll give it a go, even though I'm tempted to run a Pyre instead of the Storm troll to give Borka a damage buff to put his personal output into "I definitely kill a heavy" range without having to get damaged first.  As I understand it, the Storm Troll is there for lightning immunity vs. Cygnar.

I will be getting my first game in some time in tonight and I'll be looking to pair a different Band of Heroes list with this and see how things play out.

jueves, 5 de marzo de 2020

Episode 18: Threes Company Is Live!

Episode 18: Threes Company is live!

https://soundcloud.com/user-989538417/episode-18-threes-company

We talk with John Siewenie of Picoarmor about small scale gaming.

The Veteran Wargamer is brought to you by King's Hobbies and Games.

https://www.kingshobbiesandgames.com/

Special Artizan Service Miniatures
https://www.facebook.com/Special-Artizan-Service-Miniatures-1791793644366746/

Picoarmor links:
http://Picoarmor.com

Twitter @socialpicoarmor

https://www.facebook.com/picoarmor/

Other companies we mentioned:
Oddzial Osmy
https://www.facebook.com/oddzial.osmy/

Blitzkrieg Commander
Cold War Commander
Future War Commander
http://www.blitzkrieg-commander.com/

GHQ
http://www.ghqmodels.com/

Soviet Army FMs
https://fas.org/irp/doddir/army/fm100-2-1.pdf
https://fas.org/irp/doddir/army/fm100-2-2.pdf
https://fas.org/irp/doddir/army/fm100-2-3.pdf

Central Front
https://boardgamegeek.com/boardgamefamily/4255/central-front-series

Panzer Korps
https://boardgamegeek.com/boardgame/16323/panzer-korps

Advanced Squad Leader
http://www.multimanpublishing.com/Products/tabid/58/CategoryID/4/Default.aspx

Panzer Blitz
https://boardgamegeek.com/boardgame/2238/panzerblitz

Rock-Con
https://www.facebook.com/groups/93980714283/

Kingmaker
https://boardgamegeek.com/boardgame/987/kingmaker

Winter War
http://www.winterwar.org/

Diplomacy
https://boardgamegeek.com/boardgame/483/diplomacy

I Ain't Been Shot, Mum
http://toofatlardies.co.uk/product-category/i-ain%C2%92t-been-shot-mum/

Team Yankee (Battlefront)
http://www.team-yankee.com/

Baccus 6mm
https://www.baccus6mm.com/

Games Plus
http://www.games-plus.com/

Historicon
http://hmgs.site-ym.com/?page=HconHome

Aepticon
http://www.adepticon.org/

Team Yankee (Audible)
https://www.audible.com/pd/Fiction/Team-Yankee-Audiobook/B01LXT7NLS

Red Storm Rising (Audible)
https://www.audible.com/pd/Mysteries-Thrillers/Red-Storm-Rising-Audiobook/B004D5K3LE?qid=1496350535&sr=1-1

Music courtesy bensound.com. Recorded with zencastr.com. Edited with Audacity. Make your town beautiful; get a haircut.

Frictional Fan Jam: Winter Modding Event

Screenshot from Draugemalf's SOMA Winter Asset Pack.

Quick overview

Duration: 11th of December until 19th January 2020
Theme: Winter/Hibernation
Medium: HPL engine modding

Info

Winter is coming for us in the Northern Hemisphere. Get a hot drink, curl up under a blanket, and start up the HPL level editor – it's time for Frictional's Winter Modding Jam!

Join us for a month-long event focused on HPL modding! You're welcome to participate alone or in a small team (up to 5 people). For peer support, head on over to our Discord server.

Are you an artist, writer, or other kind of creator? You can still participate by teaming up with one of the modders. Head on over to #winter_modding_jam on our Discord and find your team! We will also be holding specialised events for you in the future.


Duration

The Jam will start on the 11th of December 2019 and last until the 19th of January 2020.

You can submit your work on the night of Sunday the 19th, as the submissions will be checked on Monday morning.


Theme

Winter and/or Hibernation.

One or both themes should be present in the Fan Jam entry. You are welcome to interpret them however you wish. The mods don't have to have a connection to Frictional Games titles.


Medium

This Frictional Fan Jam is specifically for HPL modding. You are free to use HPL2 and HPL3, or even HPL1 if you're brave enough.

Aside from the game assets, you are also welcome to utilise other assets you can legally use, or have permission to use from the creators.

You can for example use the Winter Asset Pack for SOMA, made by a long-time contributor and one of our Discord moderators, Draugemalf.



Submitting your work

Upload your mod on a platform like ModDB or Steam Workshop.

For entering the event, please submit a link to your work through the following form:

If you worked as a team, have one team member submit the entry.

All works will be showcased on the #winter_modding_jam_showcase on Discord.


Prizes

The jury of Frictional Games employees will pick the winners of the jam. Discord moderator team will not be voting on entries, and are therefore allowed to fully participate in the event.

The winners will receive A5-sized posters of a game of their choosing sent to their home address (team members will be sent theirs separately). The Frictional team from the Malmö office can sign them if you wish. Once our next project is out, the winners will also receive a download key for the game on an available platform of their choosing.

Depending on the amount of entries, the Malmö office Frictional team will stream all of the entries, or only the winners.


Contact

The Fan Jam is organised by Frictional Games' community manager Kira, with support from the Frictional Games Discord moderators. The easiest way to contact either is through the Frictional Games Discord server's #winter_modding_jam channel. The channel can also be used to share ideas with other community members, get feedback, and look for team members.

If you don't have a Discord account, you are welcome to contact Frictional Games through Twitter or our Contact Form, and we will help you as soon as we can.

For general questions: Contact Kira, for example by pinging them on the Discord channel.

For technical questions: Join our Discord server which has an active modding community.



Have fun, we're looking forward to your wintery creations!

Real-time Simulation Transforms Maintenance Planning For The UK’s Railways - Unreal Engine

Real-time simulation transforms maintenance planning for the UK’s railways

miércoles, 4 de marzo de 2020

Blue Dwarf Group

The wood and white have now been finished up and I started in on the blue on the dwarves. This is going to be a long one, I think. There's a lot of small areas that I'll need to be careful on. After that it's leathers, flesh and hair. Fourish weeks left before Fall In, still hoping to make it.

Warmaster Dwarves Warmaster Dwarf Command Warmaster Warrior Butts Warmaster Dwarf Thunderers Warmaster Dwarf Anvil of Doom (+2)