Although some figures have been sold, the rest of the collection (which is still massive), including all the buildings and terrain is moving down to the Basingstoke area under the stewardship of Mark Freeth. I spoke to him this morning and he has new premises sorted, and is hoping to put his first game on in February! He said he should have a website up next week. He is going to be doing Napoleonics, plus ACW and Malburian, and has already rebased all the WWII stuff (!) for Flames of War. He has some new ideas and will hopefully breathe a bit of new life into the WHC. I wish him all the best, and am looking forwards to playing there (and its only an hour up the road!).
jueves, 19 de marzo de 2020
Austrian Dragoons By Doug Mason, And A Bit Of News
Although some figures have been sold, the rest of the collection (which is still massive), including all the buildings and terrain is moving down to the Basingstoke area under the stewardship of Mark Freeth. I spoke to him this morning and he has new premises sorted, and is hoping to put his first game on in February! He said he should have a website up next week. He is going to be doing Napoleonics, plus ACW and Malburian, and has already rebased all the WWII stuff (!) for Flames of War. He has some new ideas and will hopefully breathe a bit of new life into the WHC. I wish him all the best, and am looking forwards to playing there (and its only an hour up the road!).
martes, 17 de marzo de 2020
Shadow Of The Comet – Development Hell
So, the last session finished with me recovering from last night's events and Dr COBBLE prescribing me some pills to stop a heart attack. As I get off bed and put on my clothes, I have two goals for the day: get these pills from the pharmacy; and develop the plates from last night, again at the pharmacy. So, without much delay, I gather the prescription from the desk and head out. Oh, I also have a look at the parchment from the ritual, but I cannot read it. Maybe JUGG will be able to help later. Just to be on the safe side, I try to use it very near the desk, but it doesn't work.
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| Maybe I won't come across Miss PICOTT this time |
So, I go to the back to collect the four chemicals. Only there are eight of them. Fortunately, I have a good chemistry education and have the internet at my disposal to find the solution. As you can imagine, neither was really helpful.
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| ...develop those plates. Well, I definitely won't work for them. |
However, all this knowledge did not really help me much. My online research suggested that I need to use metol and / or hydroquinone first, then add something to raise the pH (benzene chlorate?) and finally sodium sulphite. This is the process for B&W photo development. I suppose I could add the 'chromogenous', whatever that is, in the end. Black and white works better with astrophotography, as there is not really much colour in space and requires less light on your plate / chip to produce an image. And it can be equally spectacular.
My first try failed, but I could try as many times as I wanted, fortunately. I was convinced that I had to use sodium sulphite at the end, so I tried various combinations, without success. Some more googling suggested that sometimes it helps to add a weak acid to control the development. I tried some combinations using the acids at my disposal (weak and strong). In vain.
In the end I resolved to brute force it. I was pretty sure that the Metol – Hydroquinone were correct, since I had tried several combinations with only one of them to zero success. After a few more tries, I found the correct combination. I will leave it here to spare others of this madness: metol – hydroquinone – benzene chlorate (which is actually sodium hyposulphite) – chromogenous (potassium metabisulphite).
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| I would disagree |
But I digress. After I successfully develop the plates, I am treated to a cutscene in which I slowly go through the developed plates, only to look at a horrid image in the third one, a set of eyes formed by stars looking at me with malice.
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| Game over. Or not |
Outside of the pharmacy I met some Mr COLDSTONE who warned me not to go to the forest, because "it doesn't agree with some people". I don't know where I've seen him, but PARKER apparently knew him. Oh well.
I want to head to JUGG's house, but I wander around town a bit first. At the tavern, I buy JED a beer and watch him complain to ZEKE, the bartender, about the quality of his beer. About time I say. Now JED owes me one. In the town square, I see miss PICOTT again, all alone, so I try some small talk. She seems concerned about my pallor but then goes on with her Bible reading.
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| Technically, I was up to voyeurism. |
- Miss PICOTT's niece, GLORIA, who is hiding from her aunt and pleads to me not to rat her out. Naturally, I promise her.
- CURTIS HAMBLETON says that I made a mess and that 'they' know everything. Who are 'they' and what is 'everything'? Fine mess indeed.
- Outside of the dilapidated mansion, I meet the HAMBLETON boys, who suggest I leave and then go away.
- I also notice a bug. When I entered the hardware store from the north, I could not move at all. All the other commands worked normally.
Anyway, I finally collect myself and head to JUGG's place. Outside it I meet WILBUR. Was he at JUGG's? The door was locked, so I don't really know. Maybe he killed JUGG? There is nobody at the Archives, so the murder scenario seems very likely. Maybe I need to find WILBUR and have a chat. He didn't respond to the Talk command when I confronted him in front of JUGG's house.
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| Staring contest |
As predicted, the key opens JUGG's front door, after an unnecessarily long cutscene of trying to turn the key in the lock. When inside, the first thing I notice is blood on the floor. I am a bit disappointed there is no mention of it when I Look around.
As I head to JUGG's bedroom, I feel that I am being set up for a puzzle, because I find and pick up a statue of a baby (on the desk), a statue of a young man (in a cabinet) and a statue of an old man (inside one of the butterfly displays).
There is more blood in JUGG's bedroom, but what is more important, I can now pick up a number of books from his shelf and bookcase. The books are called: Youth, Beyond Chaos, The Old Man and the Sea, The Invisible Man and the Mystery of the Pyramids.
This time the puzzle made sense. I put the statues in the place of the books most relevant to them: Baby for Youth, Young Man for Invisible Man and Old Man for Old Man and the Sea. Not that the game let me put them anywhere else. Once I replaced the other books in their places, I got the satisfaction of a secret passage being revealed.
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| Honestly, I thought I was trying to open the door hidden behind the curtain |
Oh! There is also a dying JUGG. I try to call for help, but he stops me, saying that he still has enough life in him to help me. I give him the parchment from the ritual and he translates it. It is the most common unpronounceable quote about Cthulhu.
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| Fortunately, there is a translation |
He also gives me some hints. I should read the NECRONOMICON, a book so horrible that drives people mad just by its words, so that I can find the formula to stop the guardian. I must read it here. On his desk there is also a note about someone who can help me. I must read it only in the safety of my room.
Finally, he speaks about the dead sorcerer NARACKAMOUS. This was the name that the Native American used.
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| This guy, in case you did not remember |
Another 20-30 minutes and 2 rage-quits later, I find out that it was a pixel-hunting solution again. The key was under the carpet in the next room. In retrospect it makes sense, but again I must remember to press L with every step I take.
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| I mean, why wouldn't I lift everything not nailed down. It's an adventure game |
I use the key on the Necronomicon and get some more knowledge. The book speaks about Yog Sothoth being the portal and the key and provides guidance on how I should stop him from coming to Earth. Then I try to get out and I burn to death, because I stupidly forgot to put the book back on the desk.
Before I go on, I must say something positive about the tools at my disposal, and that is the Notebook I carry. I have omitted it in previous posts, but it is very helpful for people like me who rarely take notes when playing. It keeps track of important goals or gives subtle warnings. For example, it warns me that, now that JUGG is dead, I will probably be the prime suspect for his death. More on that in a bit.
Having learned the secrets about how to stop Yog-Sothoth from returning, I now need to get back to my room and read the message from poor JUGG. Only one route seems to be open though. In the others, there are cultists waiting for me and the policeman takes me to JUGG's home and arrests me for murder. I suppose I am summarily led to the chair or the noose or whatever they used these days. Maybe the plank.
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| But first: the obligatory Miss PICOTT scolding |
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| She also gives me some of her personal views on the matter |
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| Considering that his lookalike was a big racist, this is a big awkward |
UNDERHOUSE gives me another task, and that is to bring him a diary from the Mayor's safe. The combination has to do with the Bible and Evil. I would assume 666 but that would be too easy, right? Or I can ask the Bible expert in the town: Miss PICOTT.
I conveniently meet her outside, but I receive a royal scolding about getting into fights (to save WEBSTER) and spending time drinking alcohol in pubs (ZEKE's watery beer barely qualifies as such). She is also unwilling to lend me her Bible to mend my delinquent ways.
I will stop this session here. Next time I will try to get into Miss PICOTT's good books and stop Yog-Sothoth. I feel that the second task is easier than the first.
Session time: 2:30
Total time: 6:00
Sanity lost: 5 from looking at the plate / 3 from reading the Necronomicon
Total sanity lost: 12 (there's definitely something hiding in that corner. MORE LIGHT)
PS. Bonus death scene: If I tried to visit the lighthouse before I develop the plates, I see WILBUR passing through the fence and the two gorillas warn me not to come closer. If I do, I get shot.
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| Not the fastest draw west of Pecos |
domingo, 15 de marzo de 2020
Coming Back To Warmachine
- · Our Warmachine community has shifted to play mostly in a Scrum League, and ironically I can't afford to play in that with my work and family situation.
- · One of my best friends picked up the Guild Ball Kick Off set, and would come over to play when my wife would have a girl's night out. It was very easy to play him while also taking care of the kids, also only having 12 models max on the table made it easy to get a game in under 1.5 hours.
- · My wife started playing some Guild Ball herself, and we got a bunch of games in as well.
It's weird because while our Guild Ball group has grown it's cannibalizing some of our Warmachine players or at least some of them are down on WM but up on GB. I'm certainly not in that category, I see both games as a bit distinct with advantages and disadvantages to both. I can certainly say that after probably 3 months of near exclusive Guild Ball play I'm really missing WMHD.
jueves, 5 de marzo de 2020
Episode 18: Threes Company Is Live!
https://soundcloud.com/user-989538417/episode-18-threes-company
We talk with John Siewenie of Picoarmor about small scale gaming.
The Veteran Wargamer is brought to you by King's Hobbies and Games.
https://www.kingshobbiesandgames.com/
Special Artizan Service Miniatures
https://www.facebook.com/Special-Artizan-Service-Miniatures-1791793644366746/
Picoarmor links:
http://Picoarmor.com
Twitter @socialpicoarmor
https://www.facebook.com/picoarmor/
Other companies we mentioned:
Oddzial Osmy
https://www.facebook.com/oddzial.osmy/
Blitzkrieg Commander
Cold War Commander
Future War Commander
http://www.blitzkrieg-commander.com/
GHQ
http://www.ghqmodels.com/
Soviet Army FMs
https://fas.org/irp/doddir/army/fm100-2-1.pdf
https://fas.org/irp/doddir/army/fm100-2-2.pdf
https://fas.org/irp/doddir/army/fm100-2-3.pdf
Central Front
https://boardgamegeek.com/boardgamefamily/4255/central-front-series
Panzer Korps
https://boardgamegeek.com/boardgame/16323/panzer-korps
Advanced Squad Leader
http://www.multimanpublishing.com/Products/tabid/58/CategoryID/4/Default.aspx
Panzer Blitz
https://boardgamegeek.com/boardgame/2238/panzerblitz
Rock-Con
https://www.facebook.com/groups/93980714283/
Kingmaker
https://boardgamegeek.com/boardgame/987/kingmaker
Winter War
http://www.winterwar.org/
Diplomacy
https://boardgamegeek.com/boardgame/483/diplomacy
I Ain't Been Shot, Mum
http://toofatlardies.co.uk/product-category/i-ain%C2%92t-been-shot-mum/
Team Yankee (Battlefront)
http://www.team-yankee.com/
Baccus 6mm
https://www.baccus6mm.com/
Games Plus
http://www.games-plus.com/
Historicon
http://hmgs.site-ym.com/?page=HconHome
Aepticon
http://www.adepticon.org/
Team Yankee (Audible)
https://www.audible.com/pd/Fiction/Team-Yankee-Audiobook/B01LXT7NLS
Red Storm Rising (Audible)
https://www.audible.com/pd/Mysteries-Thrillers/Red-Storm-Rising-Audiobook/B004D5K3LE?qid=1496350535&sr=1-1
Music courtesy bensound.com. Recorded with zencastr.com. Edited with Audacity. Make your town beautiful; get a haircut.
Frictional Fan Jam: Winter Modding Event
miércoles, 4 de marzo de 2020
Blue Dwarf Group
Types Of Projects
When I started writing articles on my site, sometimes I had great results, like writing the hexagonal grid guide in 6 weeks, and sometimes I had terrible results, like writing article about curved roads in 5 months. I eventually realized that the difference was that with hexagons, I understood the topic well, but with curved paths, I spent most of the time trying to understand the topic. To make matters worse, because I had a high standard for my articles, I spent too much time trying to polish the article about curved paths, even before I understood it well.
Back in 2013 I decided to create a separate directory /x/YYWW-name/ where I'd put the lower effort and experimental pages, numbered by year and week. For example, 1942-isometric means year 2019, week 42. Over the last few years I've realized I do two different types of projects:
- fixed scope, variable time, usually focused on explaining something
- variable scope, fixed time, usually focused on learning or understanding something
The fixed time articles typically go into /x/. An unexpected benefit of these short unpolished experiments is that sometimes it lets me explore a set of topics that comes together into a larger polished project. The best example of this is my map generation work in 2017–2018. Back in 2017 I had started experimenting with map generation topics:
- 1721-read-painted-map - I played around with the idea of reading a jpg file with a map, and turning it into a game map. This was an "experimentation" project.
- 1721-voronoi-alternative - I took a look at the modified voronoi structure I used in my "polygon map generation" project. That project was an "explanation" project, and this was an "understanding" project.
- 1722-b-rep-triangle-meshes - I had gone to a GDC talk about 3d triangle meshes, and thought this might help me with the 2d map generation projects I wanted to try. This was a "learning" project.
- 1722-delaunay-map-import - I combined the previous projects into something that read in a file and overlaid it on a triangle mesh.
- 1723-procedural-river-growing - I learned how to represent rivers in the mesh data structure.
- 1724-elevation-from-rivers and 1725-procedural-elevation - I had read a paper about generating rivers before mountains, and wanted to try implementing something inspired by it.
- 1728-elevation-control and 1729-generate-details - Instead of reading a jpg file with a map, I wanted to implement some ideas for directly painting a map.
- 1730-terrain-shader-experiments and 1730-terrain-shader-experiments/noisy-hex-rendering.html - I learned a bit about shaders and how I might be able to use them for map rendering.
- 1730-webgl-particles and 1731-wind-patterns - I wanted to experiment with wind simulation, but didn't get very far, and instead just made something that looked neat.
- 1733-sine-wave-terrain - I experimented with sine waves for terrain generation; it didn't work so well.
- 1733-territory-assignment and 1744-territory-outline - I wanted to mark regions of a map.
- 1736-resource-placement - I wanted to place natural resources like iron and gold.
- 1740-map-painter - I wanted to improve my painting code to work directly on the mesh data structure instead of on a pixel grid.
- 1742-webgl-mapgen2 and 1745-rotmg-maps-webgl and 1746-headless-gl - I brought things together and experimented with map rendering.
This structure let me try things quickly, and also abandon things quickly. Those of you who know garbage collection algorithms know that there are two general strategies: throw away the garbage, or keep the non-garbage. In my regular projects I follow the "throw away garbage" strategy, but in this experimental folder I follow the "keep non-garbage" strategy. Things that work I can copy into a new project. Things that fail I leave alone. When I wanted to produce mapgen4 in 2018, I went back through these small projects and picked the parts I could use, and turned that into a new big project.
People ask me if I share links to all the /x/ pages. I don't do this because I found that by not sharing at first, it increases how much I write. I don't start every page worrying about how to explain something, or cross-browser compatibility, or making things work on any machine other than my own. If something works out, I can then fix it up and share it. Many things don't work out, and then I can abandon them quickly. This strategy has been extraordinarily successful at getting me to write more. I started these in 2013, with 7 pages, and then 11 in 2014, 20 in 2015, 24 in 2016, 33 in 2017, 36 in 2018, and 27 in 2019 so far. The downside is that it's so much easier to write the /x/ pages that I am not making many of the regular pages. I'm annoyed with myself for that but I'm just going to have to accept it for now.
lunes, 24 de febrero de 2020
Watch Out! Hedgewars Releases Long-Awaited V1.0.0
Have you heard of Hedgewars? What began as a simple attempt to clone Team 17's Worms Armageddon has evolved into one of the most polished and community driven libre game projects on the scene. After more than ten years of continuous development the project is finally celebrating the release of version 1.0.0.
Boasting full campaign support, several online multiplayer modes, full customization, and mod support, Hedgewars is without a doubt an impressive endeavor that rivals its source of inspiration in many levels. So whether you are a Worms Armageddon fan or if you are just looking for some online turn-based fun, we definitely recommend a download.
Code license: GPLv2
Art license: GFDLv1.2 and GPLv2
Comments about this article? Post them here.
This post was retrieved from freegamer.blogspot.com.





















